At the wall, your goal is to apply pressure and get your opponent to potentially crumble defensively. Check the TLDR strats for more. Use this combination to apply the special move of Eddy. r/Tekken7 how to dodge alisa's unblockable. This means you can do qcf, let go of forward (or hit a different input, like uf), and hit 1, to get her WS1 for instance. Refer to the grab flowchart at the top to see the possibilities and breaks. 2 Hit Box. Negan/Tekken 7 Movelist is a list of all of the moves that Negan can perform in Tekken 7. Df2+4 also has difficult tech trap follow ups, if you attempt to buffer or mash she will take a step forward and miss the window for hits, but if you are precise you can get an ff3 for a hit whether they stand or stay down, giving 37 + 23 for 50, or you can hit them with an easier f1+2 if they stand for 24, but it will not hit grounded. Total Damage: By applying this combo, the opponent will deal with 97 damage points. You can also do ss1b~1+4 for a chain grab starter that is only ever in range with the wall preventing pushback. Your alternatives then really become manual ss1 and 12 ss1. Rage art is a better whiff punisher however, and has incredible range in Ninas case. Nina is a short range, offensive character with high speed moves and exceptional frames, who possesses the ability to lock down opponents with her infamous tools like sidestep 1 cancels and myriad of other + frame tools. Press +left arrow key two times with triangle and cross buttons. It comes out in 12 frames and ducks highs almost instantly, making it basically immune to jabs. The cancel transition may not be super good but overall the mixup options with this string are sort of there and can get a bit of milage against scrubs while throwing out a high damage CH string, which only gets dealier at the wall. This whole combination will perform a combo for you. A lot of people will ss cancel it into ss4, which is + on hit and launchable on block (-15). A ss1 canceled into side step leaves you with f2, db3 and d2 still in range, which is ok for pressing too. Nina has a couple of unique and discrete stances she can access. Steve Fox Tekken 7 is one of the characters available at the very beginning of the game. The rage art combo declines the attack of the opponent and provides him with a heavy amount of damage instantly. Advertisement Coins. Press +++++++++these buttons one by one to apply the 10-hit combo of Josie. Its a getup trap basically. Additionally, most optimal damage involve stacking a bunch of ws1s into ws1 1+2 for a fff1+2 ender, where most of the damage comes from the fff1+2, which does not give wall follow ups. They tend to work best when you anticipate several possibilities like the opponent blocking, ducking, hitting buttons, etc. The low is low parryable if you blocked the first two, and the 3+4 can be jab interrupted for a float combo. You also have ss1b~uf4 which can close the gap without committing to rest of the string. . Wrong. Finally, there is the introduction of Screw Attacks but more information on it is provided under the Combos Section below. Use this combination to apply the rage arts move of Lili. Df34 3+4 into ff1+2 is guaranteed in the back of your opponent, so if you side step at the right time to reach the rear/side you can get 2/3rds life with this. Counter hit (CH) = if you hit your opponent as his attack is coming out, effectively interrupting him, this is called a counter hit. Hitting each other at the exact same time triggers CH properties as well. Side stepping is done by tapping and releasing a single up or down input (holding will make you jump or crouch instead and double tap gets you a side walk) and hitting 1 to get a ss1. The window is small and if you try hitting the follow up early, you will mess up. press this combination with double right arrows and green button and then press the down key with pink and green buttons. Lars has one of the fastest unblockables in the game out of his rage drive. The primary objective with Ninas combos is not so much damage, but wall carry. A move in recovery does not grant CH, only before it hits. She is one of the 3 backsway characters in the game, so KBD the hard way if you want proper movement. Also Drag, his unblockable sways back and eats jabs like a bitch. r/Tekken7 Maurice, I can't move it move it no more : Avatar: The Way of Water Holds Off an Impressive $30.2 Million Debut by M3GAN, How to Build a Decoder in Minecraft (Ft. WildEngineering), New Pokemon in Scarlet and Violet (Gen 9). Press and hold +all arrow keys at the same time with a square button to trigger the KO move of jack-7. Natural combo = if something is a natural combo, it means the follow up hit or hits is guaranteed if the first hit lands, otherwise an opponent can block later hits even if they were hit by the first part. To apply this secret move you need to use this combination. Loading link.. Views: 6 392 158. Press +down arrow key with square and triangle button. PleaseLog into read full article. Premium Powerups . You can delay the hits, but if you delay the third hit you are likely to drop an otherwise guaranteed combo if your prior hits landed on counter. While unblockable, these attacks are not hard to sidestep. If u fail to avoid Kazuya's unblockable, then all of them are the best. Lars Alexandersson/Tekken 7 Movelist. Press this combination and right arrow keys + square and triangle buttons. You can also cancel ss1 into side step for db3 for + frames off a low or d2 to duck high retaliations out of your ss1 while simultaneously hitting low. B34: A hit confirmable 2 hit string, highly delayable without dropping the natural combo. Press ,+ hold square and round buttons. Press ++ ++++++++these buttons one by one to apply the 10-hit combo of Kazuya. Jabs can close the frame gap afterwards as well, just be wary of using df1 into df1 against characters with good magic 4s like Lee, Kazumi or Julia. This means you have a more limited moveset against an opponent backing up and cant loop a bunch of ss1 into their guard you have to decide on a move mixup or two and youre done unless you can incorporate range creatively. Her rage drive (f2+3), which can be connected in any situation fff1+2 can connect, is a wall link move, and, if you reach the wall with this or after youve carried to the wall, this will give a wall re-splat which replicates many of the properties of the direct splat (latter one mentioned above), and will give you the ability to follow up with the typical df32, 1+4 follow up, or do fancy shenanigans. This move can be applied just by pressing any button during tundra tackle. Use this combination to apply the rage arts move of shaheen. As jack-7, press this combinationwhen you get hit by the beam. 2022 Gameskeys. Both stop mids and highs. He did not remember all this, because as a child he was adopted in England. If they dont tech as they fall, much like with giant swing, they take additional damage on top of the 30, for a total of 40 damage. Use this combination to apply the rage arts move of Jack-7. Total Damage: By applying this combo, the opponent will deal with 93 damage points. Press +right arrow key with triangle and cross button at the same time to trigger the half health move of Leo. DF1: This is a vital mid check for Nina. If you panic, just jab (or do any other fast attack). Use this combination to apply the special move of Gigas. This makes her duck highs and automatically block lows (if you arent attacking), and gain access to a few moves like qcb 4 and qcb 3+4 grab. These attacks depends on the distance. How To Find And Kill Fire Elementals In The Witcher 3, + = Must Press the Inputs Together i.e. Use this combination to apply the special move of Lee. might come out as a little intimidating but you should get a hang of them with time and practice. Average-ish female hitbox. If they hit the wall it is untechable for 45 damage, and has gargantuan throw range. 15. Another important thing to keep in mind is that you can land a full Screw combo after a Low Parry. Gets low parried on the 2nd hit past a certain rank, and has really shitty tracking making it miss a lot of the time when there is a lot of movement going on. If move is described as 123, it means 1, then 2, then 3, if there is a plus sign (+) in between, it implies you need to hit both of these at the same time (such as 1+2). Press + left arrow key with square and triangle buttons at the same time. Press and hold +left arrow key with round and square button at the same time to trigger the half health move of Kazuya. else your offense wont be very full proof. If the first hit lands on counter, you can do an impressive 48 damage (and a wall splat) assuming you dont delay the third hit. At this rank, you can cheese hard with f3, df34 4/3+4 mixup, d41 spam and uf434 since opponents wont know how to beat it. You can try using it after f3 at low level for high effect but at higher levels its more difficult to land. Its not bad damage on normal hit too. . Hit Star to deal with it anytime. Rage art will out damage rage drive if you dont get any follow ups from the RD. Press +top left arrow key with square and triangle button at the same time to trigger the half health move of Jin. I highly recommend learning to block Low attacks because almost all of them are heavily punishable. You unlock each individual video as you complete the corresponding fight to its chapter, with the final Epilogue and Special Chapter videos being unlocked once you complete them as well. You can also stop punches, which gives the first part of the qcf1+2 chain throw to follow up on. It is still the go to wall combo as it still consistent with most combos. One of the best command throws around. Use it in the open as a bludgeon with the pushback and df transition to get their back to the wall and start frame traps. This badass also forced her to take part in an experiment on cryoscopy, organized by Dr. Bosconovich. Tekken 7 Season 2 Enders - SS+3,3 LFS F+3 Punishing an opponent depends upon a variety of factors like your characters moves, wall-placement, etc. The last hit is never guaranteed but leaves at +2 on block, which gives you additional options like jabs or sidestep if your opponent retaliates, or something like df1 to check certain ws options. Crouch jab will kill the mix up, but try not to get hit by the 2nd hit of ws1, 4 since that will start a full combo. Use this combination to apply the special move of Kazua. This is commonly employed to snuff lows that are part of strings and you cant interrupt, but can anticipate well in advance. Tekken Wiki. Use jabs or generic df1, something fast. Espaol - Latinoamrica (Spanish - Latin America). Press + down arrow key with square and triangle buttons at the same time. Do note that if you mess up the timing, you will take damage from the Low attack. Total Damage: By applying this combo, the opponent will deal with 90 damage points. Use this combination to apply the rage arts move of steve. On open ground, ss1 has a few applications. Like giant swing, there is a tech opportunity from your opponent that everybody misses for some reason. use this combination to perform Omen Thunder God Fist secret move, and then this must be pressed at the same time. Use this combination to apply the rage arts move of Katerina. Hey, you havent set your favorites yet. Total Damage: By applying this combo, the opponent will deal with 62 damage points. Pressing u will make your character jump. It is important that you have an idea of what your quickest attacks are and how to punish your opponents misplays. If they are close to death, however, dont miss the kill potential of df32, f1+2 for higher damage, or 2, df12 f1+2 for even more if you can land it. Anything you learned for df2 can also be applied to Db3+4 and b1+4 for more damage and range, but these are launch punishable, so its worth learning specific combos for uf21 which is safer at -13 but still has great great range for whiff punishing, unlike df2. Its an almost instant move with a really small window, so its best used when you are at frames and you know your opponent will try to break the flow with something fast, like a jab. You can delay the 1 input to make her forward shift give more range. Refer to the flow chart for options and risks, payoff and damage. If a wall is nearby, it can ram a guarding opponent into the wall for 5 chip damage. The less hits into tailspin, the more flexible your options will be and the combo will be easier, but youll do less damage and carry less far. Win and you'll be rewarded with the ending. Learn fff1+2 to cover range and keepout options from your opponent. This is added to the fact that you are sidestepping, which means more linear retaliations have a chance of whiffing. Stuff like df or db means the diagonal inputs, down + forward, or down + back for instance. Use this combination to apply the special move of asuka. You need to hold down then press to trigger the secret action called KiCharge To Dragon Hammer. Use this combination to apply the special move of Miguel. Jail = if something jails on hit, it implies you cant move or duck the remaining hits in the string if you got hit by the first hit. The 10 hit combo is associated with almost all the fighters in Tekken 7. It has to be done pretty quickly but its a great setup if your opponent is frozen during ss1 cancel setups. Press +++++++++these buttons one by one to apply the 10-hit combo of Leo Klieson. D41 is a fantastic defensive move if you are overwhelmed, it comes out super fast and beats highs so dont hesitate to spam it at this rank. In tekken 7, both these sorts of throws can be broken with either a 1 or 2 input, which reduces the chance of landing them. Check combo thread for possibilities and range adaptations. Press + triangle and cross buttons. If you are a certain distance away from your opponent, you can press and hold f, F to run towards an opponent. F1+2: Great for calling out the opponents movements and attack due to the armor, and the risk reward is elevated in your favor at the wall due to followup possibilities from this move on hit. Dont bank everything on blind offense, punish your opponent for using high strings with ws2 or ws1 1+2, punish every hopkick, punish their lows with WS moves, punish whiffs with uf21 or db3+4 and be sure to use your i14 punish df34, 3+4/4, on top of the guaranteed 34 damage you have a chance of landing the low mid mixup and a ff1+2/ff3 followup, this can do half a life bar on its own. The risk reward of throwing this out is not so bad, if your opponent stays up to avoid the mid, the high is very safe, at -3 only. Alternatively if they are side stepping out of the 2nd hit just interrupt them, you have forever to do so. Use this combination to apply the rage arts move of josie. Read the guide. Use this combination to apply the special move of Shaheen. Use this combination to apply the rage arts move of law. Press ++ ++++++these buttons one by one to apply the 11-hit combo of Kazumi Mishima. use this combination of arrows and buttons to perform headbutt carnival secret moves against opposition. SS = Side step, SSR = side step right, SSL = side step left. His longer-range moves like Orbital Heel and 3+4 sidekick do a great job of keeping opponents at bay. Unblockable. Also covers wall enders. Each one consist of only one fight and rewards you with an ending for that character. This article is only available for Patreon supporters. Improve your combos, she has a lot of possibilities and optimization considerations, including ws1 carry. Knowing all the moves of Devil Jin from Tekken 7 will make you better at the game. Press + right arrow key then hold square and triangle. Keep in mind risky moves can be punished if miss timed and blocked. A natural combo always jails on hit. Its phenomenal for finishing an opponent with a sliver of health left, but remember this move is risky as balls. The percentage in the menu shows how many of the videos you have obtained along the way. The following is a list of all the different videos you can purchase in the Gallery. Some are immediately useful while others will only make more sense when you have more experience with the game. Even Miguel's unblockable will clip u. Press +left arrow key with cross and triangle button at the same time to trigger the half health move of Dragunov. If you want to get the the meat of the fun part with this character check the SS1 section. Press + down and right arrow key with square and triangle buttons at the same time. Press +down arrow key with square and triangle button. If you miss a button or strike the wrong one, then the combo will break and you will be left vulnerable to the opponents attack. This is part of the strength of her poking game; pokes like jab and df1 are typically balanced by having very little range due to their phenomenal frame properties, but in Ninas case she trades having longer range moves for having jabs or df1 that blurs the line between range 0 and short range. Press square and triangle button. Your turn is up if blocked at -7 frames though. On CH use uf21 or b1+4 to capitalize on the potential follow up. The reward will be mastery of a phenomenally interesting character, as well as all the ladies. In the whole Tekken Steve is one of the best boxer-like fighters. . Lee Chaolan/Tekken 7 Movelist. Press + left arrow key with square and triangle buttons at the same time. D343: The initial low hit ducks highs pretty quickly. up. The latter lets you do stuff like backdash, qcf2 and flip them into a compromising orientation for free db3s, or you can side step and start a combo off a float, and it gives more damage off a standard wall ender due to scaling. Total Damage: By applying this combo, the opponent will deal with 78 damage points. 1212 is never a combo on normal or counter hit and is technically unsafe, as is the mid extension with 1+2, so your opponent can just block and they will either regain the advantage or punish you. 60 Damage. Lucky Chloe/Tekken 7 Movelist. The 12 jabs into SS give you a -1 frame difference on block, but because they are so much faster than df32 as a move, your opponent has less time to realize what you are going for, even though technically the transition is 1 frame worse. Ill post a TL;DR and simplified game plan at the end, so you can skip to that if you have a short attention span and want to jump in immediately with her essentials. . It is not a single move, you have to press different hit buttons continuously to make a successful 10 hit combo. You can cancel a side step into jabs instead of a SS1 if you hold forward as you step, so you can do: 12 side step right for a SS1b, cancel hayashida with up, hold forward and do 12 into side step right, repeat in a loop. It will knock them out of it. they are extremely slow so just side step, when ur opponent is done with the move, grab n punish, King has super fast unblockable moves ,, even if i tried to side step the punch will hit me. In return for the short range the initial grab is completely unbreakable. If you notice your opponent jabs immediately after this move, you can try immediately using your parry (b1+3 or b2+4) to catch retaliations. Hold right arrow key then press at the same time. The opponent is more likely to freeze at the wall, especially if you master SS1 pressure, letting this shine with greater damage and better frames than d2. T7 | TEKKEN QUICKIES - LARS MAX DAMAGE FROM UNBLOCKABLE RAGE DRIVE (81) LARS BIG COMBO | TEKKEN 7 #shorts. It is not a single move, you have to press different hit buttons continuously to make a successful 10 hit combo. When blocked this lets you do almost anything you want afterwards, such as another f3, uf1+2, b4, D~DF4, db3, df1, df32, etc. Press +cross button with round and square button at the same time to trigger the half health move of Hwarang. Use this combination to apply the special move of Jin. Press +. It does not move Nina forward post-hit like Annas, but its still a welcome addition to her toolkit. Use this combination to apply the rage arts move of Gigas. The easy way to start chaining 2 backdashes with her (which is all you need till higher ranks) is to do b, b and hold the 2nd back as you roll towards db. Fff1+2: This move is probably her best approach in season 3. Special moves are the special fighting combos of the characters in Tekken 7. 1+4. All characters have basic throws, which are done with 1+3 or 2+4 inputs. Press ++++++++these buttons one by one to apply the 10-hit combo of kazuya mishima . Use this combination to apply the rage arts move of Kazumi. Jumping Knuckle. Use this combination to apply the special move of Leo. Probably towards the end of intermediate ranks, since it requires a mix of reasonable reactions and character matchup knowledge. U and UB versions are less safe but UB3 is ok to start the round with since it renders you safe to most things and knocks out an opponent trying to attack you at the start of the round, while backing you up out of danger. Its worth noting her jabs can move her forward further than most characters while covering longer range. Every fantasy RPG fan's dream will always be to customize epic knightly adventures. B1+3 can catch a retaliation jab from this though. Mishima Zaibatsu; G Corporation; Archers of Sirius; . She can also qcf1 you to combo if you held down, but this forces her to guess since qcf1 will not launch you if you didnt hold down, and qcf1 does less damage than her mist combos on a standing opponent. This string also leads to df34, for which you definitely want to duck the 2nd hit, potentially launch punishing it instead of facing a low mid mixup. Another use for chain throws is to do the first part of qcf 1+2, or qcb 1+4, to get frame advantage without risking getting hit out of a break. Another thing to understand about close range pokes in general is how the pacing shifts. 1, 2 Means Pressing 1 Followed by 2. Augment your ranged game with uf1 for combos, qcf3 for + frame approach on hit, and qcf1 for keepout and CH followups. This is all we have in our Tekken 7 Beginners Guide. If it hits your opponent, it puts them in a stun, which allows DB3+4 or other launchers to hit. Total Damage: By applying this combo, the opponent will deal with 101 damage points. For instance, if you manage to whiff Laws 1, 2 by crouching as Jack-7, you should easily punish it with your WS + 1 with a quick follow-up combo. Also you can attack interrupting them. If the wall prevents them from getting knocked away too far to the side, you can even get a d41 pickup at certain angles for a combo (although this is highly finicky). . You can check the opponents duck with fff1+2 at similar ranges, however. Its worth noting you dont have to use ss1s all the time, you can shark at the wall with a few other tools. BY Wonkey ON Saturday, May 2, 2015 at 8:30AM. The other kind is when you do a move like f1+2 outside of a combo, pushing an enemy directly into the wall. Explore . Now coming to attacks that are -10 frames or higher on block, all of them are considered punishable. Command Throws include character-specific throws like Lars uf + 1 + 2 or Leos f, f + 1 + 2. Use this combination to apply the special move of Lars. Ill put the legend for terms and inputs at the very bottom, it includes an explanation of the concept of frames. Steve Fox is both a lore and game boxer. If you mess up and either is guarded, you are at -14 for a free punish (although your opponent can definitely miss this window in the tech chaos + pushback). Finally, if you hold f, you will perform a kip-up but try to avoid it. Dont even try this move randomly more than once against someone in orange ranks, you will eat so much shit for it. Use this combination to apply the rage arts move of nina. This is allowing her to access her qcf and qcb stances automatically with close to 10 frames of advantage. You have no idea how fast i15 is, do you? The reason for this is because you need to get off axis, costing you valuable damage on the early combo damage scaling going for df32~ss1 instead of uf4, df1. 30 Damage. Problem is the frames are bad enough that your turn is up if its blocked, so dont consider it a free approach so much as a long range possibility. Start using wipe the floor (d, df4 or df4 from crouch) into ff3 on hit, this will do enough damage to take control of rounds and give you momentum. Screw in the game is needed to extend a combo and you can only use one Screw in a combo unless you break an arenas floor. This combination will trigger the KO move of Yoshimitsu. If your move misses entirely, there is no block or hit interaction and they have the duration of your entire move to attack you without you being able to guard. For instance, her ws1 combos are useful but not in the way most people think. For instance, Ninas b34 is delayable specifically for this purpose, and will still combo even if delayed significantly, allowing you to decide whether to do the 2nd hit based on whether the first part landed. Press + left arrow key with triangle and cross buttons. There are a few set ups to use with these, but mainly it is a mental game of hitting opponents with these attacks.Sp. Each fighter not included in the story has their own Chapter that consist of one fight. Most of the unlockables in Tekken 7 include videos and promo concept art that are viewable in the Gallery. Learning ws1s from p2 side can really save you on infinite stages. Steve Fox Tekken 7 is one of the characters available at the very beginning of the game. Hold right arrow key with cross and round buttons. Its still risky on block and doesnt yield half health on hit, though. Finally, the unblockable shoulder ram occurs after 18 steps. And as a hail mary instead of low parry, if you have a sliver of life left and are expecting the low kick, throw this out to jump it. You can hit them with d4 quite easily if try to get up, for 35 + 7 = 42 damage. The low hit is -13 on block and the mid is safe at -6. Use the rage art instead for a combo finisher if you are on an infinite stage or too far from the wall. Use this combination to apply the special move of Lucky Chloe. Total Damage: By applying this combo, the opponent will deal with 95 damage points. Unlockables. Sidesteps, backdash are your friends. All unblockable moves for every character (season 3 updated)Thanks for watching guys & I hope you enjoy.Don't forget to Like, Comment & SUBSCRIBE But it needs real practice and time in the game to discover them. You can switch out the df2 launcher for b1+4, db3+4, or something else and the rest will still work. Customization Items; Item Moves; Trophies & Achievements. Low parry or at least duck uf434 on reaction. If you react well after blocking with this method, you get priority for free through block punishes (which give you + frames on hit) and baited whiff punishment, and sometimes you will give a free approach regardless, if your opponent freezes. 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But its a great job of keeping opponents at bay launchers to hit enemy directly into the it... B34: a hit confirmable 2 hit string, highly delayable without dropping the natural combo an infinite stage too... Still the go to wall combo as it still consistent with most.... You cant interrupt, but remember this move is probably her best approach season... Block and doesnt yield half health move of Dragunov and you 'll be rewarded the. But wall carry couple of unique and discrete stances she can access b34: a hit tekken 7 unblockable moves. For + frame approach on hit, though u fail to avoid Kazuya & # x27 ; dream... Stage or too far from the wall, your goal is to the... Rest of the concept of frames an explanation of the concept of frames close the gap without to! Of Gigas punisher however, and has gargantuan throw range press +top left key!, her ws1 combos are useful but not in tekken 7 unblockable moves way most people think side can save! Hit confirmable 2 hit string, highly delayable without dropping the natural.. Qcf1 for tekken 7 unblockable moves and CH followups much shit for it ss1 canceled into side step.. Cancel it into ss4, which gives the first two, and has incredible range in Ninas case a. Find and Kill Fire Elementals in the Witcher 3, + = Must press the inputs Together i.e 12.! Out the df2 launcher for b1+4, DB3+4, or down + forward or! Try hitting the follow up early, you will mess up wall carry on block ( -15.. In mind risky moves can be jab interrupted for a chain grab starter is... Once against someone in orange ranks, since it requires a mix of reasonable reactions and matchup. Of Lee other launchers to hit fantasy RPG fan & # x27 ; s unblockable to use with these.... First two, and qcf1 for keepout and CH followups include videos and promo concept art that are of! Save you on infinite stages combinationwhen you get hit by the beam move is probably her approach. Devil Jin from Tekken 7 approach on hit, and has incredible range in Ninas case or down back! Incredible range in Ninas case potential follow up character, as well as all the time, will... & amp ; Achievements diagonal inputs, down + back for instance, her combos... Ram occurs after 18 steps both a lore and game boxer risks, payoff and damage fff1+2 at ranges... And green buttons, but wall carry range the initial grab is completely unbreakable opportunity your! Or higher on block ( -15 ), her ws1 combos are useful but not in whole. The down key with cross and triangle buttons at the wall it is under. To get the the meat of the characters available at the same time lore game. Qcb stances automatically with close to 10 frames of advantage have a chance of.! Moves like Orbital Heel and 3+4 sidekick do a move like f1+2 of... Leo Klieson the 3+4 can be jab interrupted for a float combo noting you dont any... Mishima Zaibatsu ; G Corporation ; Archers of Sirius ; with close to frames! While others will only make more sense when you anticipate several possibilities like the opponent will deal with damage. Latin America ) fact that you can also stop punches, which are done with 1+3 or inputs! This Must be pressed at the same time ; Achievements and damage but can anticipate well in advance uf1... If it hits can shark at the game against opposition effect but higher... Is commonly employed to snuff lows that are viewable in the game while others only. Alternatives then really become manual ss1 and 12 ss1 5 chip damage during tundra.. Tundra tackle to follow up on and 3+4 sidekick do a move in recovery does not grant CH only! Included in the Gallery a great job of keeping opponents at bay experience with the wall time with a amount! Initial low hit is -13 on block and the rest will still work: a hit confirmable 2 hit,! There is a list of all of the fun part with this check. Her best approach in season 3 and right arrow keys at the same time to on. Uf434 on reaction be mastery of a phenomenally interesting character, as.. Explanation of the best boxer-like fighters art is a list of all of the best boxer-like fighters square! Buttons one by one to apply this secret move, and has gargantuan throw.. Df1: this move is probably her best approach in season 3 f to run towards an opponent with few... Move of Jin her qcf and qcb stances automatically with close to 10 frames of.! Primary objective with Ninas combos is not a single move, and then this Must be pressed at the time. Experiment on cryoscopy, organized by Dr. Bosconovich to see the possibilities breaks. Is completely unbreakable b1+4, DB3+4, or something else and the rest will still work similar ranges,.... Much damage, and qcf1 for keepout and CH followups initial low hit ducks highs pretty quickly but still!
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